01: #if !defined(AFX_PUZZLE_H__DC06699E_BD8E_438E_8DAC_C67F2A179503__INCLUDED_)
02: #define AFX_PUZZLE_H__DC06699E_BD8E_438E_8DAC_C67F2A179503__INCLUDED_
03:
04: #if _MSC_VER > 1000
05: #pragma once
06: #endif
07:
08: #define NUMPIECES 12
09: #define LASTPIECE 11
10: #define MAXNUMCUBES 6
11: #define ASYMMETRIC_PIECE 8
12:
13:
14:
15:
16: class CPuzzle
17: {
18: int *pMem;
19: int AsymmetricPieceTotalRotations;
20:
21: public:
22:
23: CPuzzle();
24: ~CPuzzle();
25:
26: void Solve();
27: };
28:
29: #endif